ext_64537 (
ladymoondancer.livejournal.com) wrote in
indeedsir_backup2011-12-11 07:47 pm
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If J & W had a video game . . .
There are some fans making a My Little Pony fighting game, which led me to wonder . . . what kind of unlikely video games could Jeeves & Wooster spawn?
Puzzle adventure - This seems like the most obvious answer . . . The player controls Bertie as he gathers items and solves puzzles and attempts to steal whatever it is Aunt Dahlia wants him to steal, aided of course by Jeeves' expert advice and help.
RPG - Imagine your typical medieval-ish fantasy roleplaying game. Now take out "medieval" and put in "1920s/1930s". Now imagine that your party consists of Bertie (bard), Jeeves (wizard), Bingo (paladin? my first instinct was to say enchantress), Gussie (druid), and Honoria Glossop (fighter). Now, have them fight ghosts or Lovecraftian horrors or something. What does that add up to? I have no idea.
The anti-dating sim - As the all-knowing Wikipedia informs us, "the most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship." Obviously, this would not be the case in the anti-dating sim. In the anti-dating sim, your character (Bertie, naturally) is beset with romance at every side and must somehow get rid of his many, many fiancees . . . all without breaking The Code of the Woosters.
I am still pondering what an acceptably Wodehousian subversion of the first-person shooter would look like.
Edit: MORE.
Pokemon - Pretty much like this fanart shows:

As the artist wrote:
"What-ho Jeeves, do a splash attack!"
"Though I hesitate to contradict you Sir, I believe a hyper beam would be most prudent at this time."
"Oh very well then Jeeves, beam away."
Puzzle adventure - This seems like the most obvious answer . . . The player controls Bertie as he gathers items and solves puzzles and attempts to steal whatever it is Aunt Dahlia wants him to steal, aided of course by Jeeves' expert advice and help.
RPG - Imagine your typical medieval-ish fantasy roleplaying game. Now take out "medieval" and put in "1920s/1930s". Now imagine that your party consists of Bertie (bard), Jeeves (wizard), Bingo (paladin? my first instinct was to say enchantress), Gussie (druid), and Honoria Glossop (fighter). Now, have them fight ghosts or Lovecraftian horrors or something. What does that add up to? I have no idea.
The anti-dating sim - As the all-knowing Wikipedia informs us, "the most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship." Obviously, this would not be the case in the anti-dating sim. In the anti-dating sim, your character (Bertie, naturally) is beset with romance at every side and must somehow get rid of his many, many fiancees . . . all without breaking The Code of the Woosters.
I am still pondering what an acceptably Wodehousian subversion of the first-person shooter would look like.
Edit: MORE.
Pokemon - Pretty much like this fanart shows:

As the artist wrote:
"What-ho Jeeves, do a splash attack!"
"Though I hesitate to contradict you Sir, I believe a hyper beam would be most prudent at this time."
"Oh very well then Jeeves, beam away."
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I think this would be an awesome game, involving the mental and emotional challenge of getting Jeeves so concerned for Bertie that he whips out said blackjack, and then proceeds to use it.
Computer geeks? Make it so!
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I always imagined a 2D/side scrolling format that would combine puzzles with action. The graphics would look like traditional 2D animation, in a very deco/retro style, with lots of bright colors and sharp graphic design.
Bertie would maneuver through various missions (steal the cow creamer!), solving puzzles, fighting minor enemies (Scottie dogs, policemen) and bosses (Spode, Cheesewright, Aunt Agatha). Game Over would involve Bertie getting married off to one of any number of undesirable females.
There would be various power-ups, too. Kippers would boost Bertie's health, for example, while cocktails would raise his . . . er, stamina, I guess? The ultimate power-up would be Jeeves's pick-me-up, of course, reserved for truly desperate situations.
Bertie would be able to call on Jeeves for advice a few times per level. However, he'd have to be careful about equipping certain items or even having them in his inventory, for fear of offending Jeeves (the white mess jacket or alpine hat, for example). Other items would also have various other effects -- a mustache might give Bertie +1 espieglerie, but it would also be +5 attractiveness to Florence and -10 defense against Cheesewright. It would also decrease Bertie's chance of getting effective advice from Jeeves.
Weapons could include anything from umbrellas and paintings to blackjacks and riding crops.
Yeah, I've, uh . . . thought about this a lot.
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Oooh... Aunt Agatha needs to be a mini-boss. hehe.
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If we want to be boring and be realistic- the anti-dating sim would probably be the easiest....because it requires little (or no) actual movement, and allot of text! It would also be the easiest to write in a secret (or not so secret) slash option. But reality is boring!
Also, a friend and I have talked about Jeeves vs. Sebastiab battles would go. I've always said that if Sebastian didn't have his demon powers (or didn't use them to make it truly a contest of skill) that Jeeves would totally win a valet-off. I also think that Jeeves could handel Ciel's personality, but Berie would drive Sebastian NUTS, and he's just like....kill everyone...which would be bad.
Oh, and if anyone is interested (which your probably not), I baught a CD with 3 different Sherlock Holmes point-and-clicks for like, $20, the best of which was called 'The Awakened'. It was excellent. If you ever find it- buy it.
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Also, now I want a J/w Skyrim mod...
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I agree J/W Skyrim would be fantastic.
Or Jeeves being a descendant from Altaïr and Ezio from Assassin's Creed, that would be so awesome!